![]() ![]() I took my time in browsing through many of the presets, and there is a high quality of sound within the huge 25 GB library. This is one of HALion Sonic’s many strengths because there are just so many types from which to choose. The controls that are displayed will differ with every sound set. This is where the editing of the sound takes place for the preset. After you’ve selected one of the many presets, you can click on the “Edit” tab to see the main controls. If you select one of those (say you pick “Model C”) then it will show all the presets that are in that sound set. ![]() ![]() You can click on where it says “All Instrument Sets” to get a graphic display of the many included content sets. For instance, you could change the column header from “Character” to “Genre”, or maybe you’d like it set to “Date Modified”. You are able to change the column’s type to what you’d like. This will bring up the Load Dialog, a browser with columns of information for selecting by Category, Sub-Category, Style and Character. To audition some of the programs in HALion Sonic 3, you just click the “Load” button. If you’re like me, you might want to hear some examples of how a new plugin sounds before you start creating your next masterpiece. I will get to how you go about recording within the workstation (you could also trigger it with MIDI from your DAW), but first I wanted to cover a few other items. Along the top of the main display are the MIDI and audio settings, record/playback controls, tempo and time signature, CPU and disk usage meters, and more. We plan to cover HALion 6 in the next issue of SoundBytes Magazine.Īfter you are all squared away with the download and activation, you will be ready to load some sounds and take it for a spin. So, what’s missing in HALion Sonic 3 that is present in Halion 6? The easy answer is that HALion 6 has everything needed to develop additional content – things like a sampler capability, a wavetable editor, the tools for developing hosted instruments with custom GUIs, and so forth. Halion Sonic 3 is a very full-featured piece of software, and more than just a “lite” version of Steinberg’s flagship instrument, HALion 6. It is also available in a standalone version. On the Mac, you’ll need OS X 10.11 or higher, at least 4 gigabytes of RAM (8 is recommended), and a VST3, AAX or AU compatible host. On the PC, you’ll need 64-bit Windows 7 or higher, at least 4 gigabytes of RAM (8 is recommended), and a VST2, VST3 or AAX compatible host. HALion Sonic 3 uses the Soft e-Licenser copy protection which is installed along with the instrument, and uses an access code for downloading and activation. ![]() It’s Steinberg’s powerful multitimbral workstation which contains over 25 GB of sample content, more than 3,200 presets, virtual analog, wavetable and granular synthesis, plus a large amount of effects. For this issue of SoundBytes Magazine, I will be taking a look at HALion Sonic 3. The Germany-based company has been around since 1984, and they have built a loyal following over the years. Steinberg is the innovative music software/hardware company that is behind many great products such as Nuendo, Wavelab Pro, Cubase, Groove Agent, Pad Shop Pro, and HALion. Some movements are very subtle while others can turn from even and static to detuned, wobbly and randomly changing timbre.Steinberg’s HALion Sonic 3 is a powerful all-in-one workstation containing nearly any sample you’d need for composing, plus synths, and much more. Most of samples are very long and in combination with clever modulation onboard you may play single note for few minutes and it will constantly evolve. You get most of Baltic Shimmers by playing very long notes. This process added truly organic feel and imperfection to our sounds. Most of our samples went through tape and after slowing down, were recorded again digitally. It was long process since we processed and curated hours of recordings just to select the best sounding textures and place them in Baltic Shimmers collection. We crafted every single sample carefully using creative effects and outboard. We processed all sounds and often combine them with sea waves or seagulls, to get original, moving and evolving sounds. We recorded very long organic textures, irregular electric cello tremolos, ukulele tremolos or glockenspiel random notes, to name a few. ![]()
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